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Guilt

July 10th 2008 01:57
Wow, no entry in over two weeks. Shameful.

Today, though, I'd like to talk about guilt.

I work a 40 hour week at a job that taxes my mental facilities on a daily basis. At least one night a week I drag my sorry, tired ass off to school, where I'm studying for a professional certificate in my area of business (Grad school doesn't start until Spring). And I have a one year old son that is at least 6 months ahead of the curve. When then, do I find time to be the Married Gamer, much less play said games?

On weeknights, after my son goes to sleep, somewhere between 8pm and the next morning; when the wife isn't watching Scott Baio is Flavoring Love with Tila Tequila in New York (coming soon to a living room near you) and I'm able to prop my eyes open after she moves into the boudoir; and my homework is caught up--or not--I MIGHT get an hour or ninety-minutes to pop in a disc. Barely enough time to load the most recent save game (Bully, I'm talking to you...). And even at that, I'm forgoing precious slumber.


Weekend days are the most difficult, because there is so much down time, yet I feel guilty turning the machines on when my son is awake and engaging with everything around him. For starters, he's very interested in the moving images on the wall sized frame before him, so of course rampaging through Liberty City as a conflicted Eastern European isn't really an option. So, it's on to lighter fair like Ratchet and Clank Future Tools of Destruction ...which begins the inevitable round of controller tug-of-war. Though I can hand him an identical unit, he somehow KNOWS--at one year old, no less--that unless the green/red/blue light is lit in the first position, that he's been given a decoy.


Here's when I get in the majority of my play time: weekend mornings between midnight and whenever I pass out with a plate of Oreo crumbs resting on my chest. At 6am, I'm allowed to darken the bedroom door and hand the torch to my wife, so I can sleep until eleven.

Obviously, not the ideal situation...yet I can't imagine a scenario where gaming fits into my life at all...but I can't stop. Is it better to be home and half-engaged in whatever is going on, able to pause the game to change a diaper or relocate the trash than to not be home at all? I don't watch sports. I don't play golf. I don't go to the bars. There's like fifty hours of most men's weeks, no?

Oh well, still on the first disc of Lost Odyssey. I haven't played a turn based RPG since Final Fantasy X. I forgot how much fun they are...though random battles are a useless relic whose time has come and gone.

Drop a comment if you have any insight to offer, or even if you just want me to stop bitching. I can take criticism--I'm married, remember?

That's all I got.
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Today, we introduce yet another new series: Games It Took Me More Than a Year to Finish.

This installment is all about Fable.

I've had the game since it was released in 2004. In fact, it contributed to the death of my first XBox, though I contend that Half-Life 2 was the true harbinger of its demise.

A little bit here, a little bit there...over FOUR years...and then last weekend, on Father's Day (the wife let me have a whole day to play without interference or complaint and even provided snacks when necessary) I popped Fable in for a marathon with one goal in mind...finish the bastard once and for all.

Okay, so I ignored several side missions. Some kid stayed sick because I couldn't be bothered to track down half-a-dozen fungi, I only got married once, and I never did get that sword from the stone (and thus the vicarious thrill of repeating Arthur's great deed was rendered moot).

But dammit, I got to the end--almost.

Fifteen or twenty minutes into the final battle with Jack, my beautiful one-year old son walked over to the XBox 360, pressed the button with the green circumfrence and darkness filled the screen.

My head dropped. I stared at the controller for a minute and decided that I had indeed finished Fable at last.

Now onto finishing the last forty minutes of Knights of the Old Republic II


That's all I got.
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Review: The Bourne Conspiracy

June 12th 2008 03:55
Robert Ludlam's The Bourne Conspiracy - Sierra Entertainment - Released June 3, 2008

I apologize for my absence, for any of you who noticed...I had a couple of finals in some of my post-graduate courses and I haven't had a lot of time to play games, much less write about them.

However, I did pop in The Bourne Conspiracy over the weekend. Despite a lot of the mixed reviews (it's currently enjoying a Metacritic average of 73, though I didn't read any of the synopses out of fear of that they may color my own biases, which are bad enough) I really think this is a great game...

...for a few hours.

Really, the selling point to this title is definitely the "takedowns"...the environmental specific actions you can take against your enemies in both fist and weapon fights. It's a neat bit of trickery, really...while it seems spontaneous and as if there are endless variations, each elegantly choreographed fight takes place as much in cinematics as it does in real time...and to be clear, there are a finite amount of things you can smash a combatants face into at any given point. Yet, it was intensely more satisfying than even the goriest abuse of any one of the psychos in Condemned 2, which employed a very similar gimmick. [Sidenote: Why does Jason Bourne look more like Matt Damon (who had no association with the game...at all) than Ethan Thomas in Condemned 2 looks like Ethan Thomas in the first Condemned?]

Basically, I giggled like a Japanese schoolgirl watching a John Hughes film every time I body slammed an enemy into a fuse box/air conditioner/rolling serving tray or beat him senseless with his own night stick. But the play mechanics get stale quick, and the shooting sections of the game just remind you of other games that did it much better (all of them). The driving section isn't worth mentioning...just get through it as quickly as you can so you can return to destroying some random soldier's ability to ever walk again. And Sierra, just because you disguise exploding barrels as automobiles doesn't make them barrels any less. Please hire Al and Roberta Williams back.

The amount of satisfaction you'll receive from renting and playing The Bourne Conspiracy is inversely proportional to how pissed off you'll be if you buy it. So don't. GameFly and Blockbuster are your friends this Summer, fo sho.

That's all I got.

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Today we introduce a new series titled "Co-op Games You Might Get Your Wife To Play".

As most married gamers know, it can be difficult to set aside time in the evening to enjoy an hour or twelve of gaming. The obligatory chores await your return home from work, followed by time with your child(ren)..homework, bedtime stories, mild beatings...then once the offspring are off to bed, quality time with your spouse. By the time you're in your pajamas (or holey DMB t-shirt and what used to be your gym shorts when you had time for the gym), it's pretty much time to head off to bed to not have sex


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x86 Gaming

May 31st 2008 02:37
Ah, the late 1980s. Was there a finer era for computer games than 1987-1989? This was a time that required very frequent computer upgrades just to play the new games. I don't play PC games now-- time being as finite as it is--but as I understand it, the need to continually/endlessly upgrade video cards and processors annoys even the most fervent defenders of PC supremacy. I openly mock their irritation.

The late Eighties was a time when it was not unusual to purchase 3 different monitors in the same amount of years, not because they burned out, but because they became irrelevant and useless. My first monitor was monochrome. One color. Green. Let me tell you how many games you can play rendered in a single color... In fact, some twenty years later I can't remember one. I suppose I could invoke Zork, but I have far too much respect for you, dear reader, to pretend that I have ever played it (I grew tired of text-adventures during the Commodore Vic-20 days). When I wanted King's Quest...it was time to get a new monitor and a CGA graphics adapter (16 colors


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Rentals

May 26th 2008 13:45
Every season sees the release of several high profile games--either part of the cultural zeitgeist because of an inordinate amount of hype, the continuation of a beloved franchise, the next big thing from Gamey McGamerton (i.e. your Peter Molynei and so far and so forth...) or some absurd combination of all three. Let's review some of last years 'hits' that might fit into this category--some of which I learned the hard way:

Bioshock
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Review: Grand Theft Auto IV

May 25th 2008 19:04
Grand Theft Auto IV - Rockstar Games - Released April 29, 2008


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The Married Gamer

May 25th 2008 05:52
So, I figure there must be other gamers out there that share a semi-parallel reality to mine...Mid-thirties, married, young children, applying to grad school--basically all of the things that make gaming seem low on the list of priorities...yet you still love shooting aliens through a sniper scope and pretending to know (or care) what anti-alias shading is. Can I get a "what what"?

See, I embarrassed myself there...an opportunity to mention another character trait I believe I share with my brethren, finding themselves largely irrelevant to the latest generation whom excel at irritating us in all of the same ways we annoyed the boomers. MySpace, for instance, seems as ridiculous to me as Nintendo seemed to my parents. I first noticed my dissociation from the pulse of what was cool around the time Pogs came out (and what was all that about, anyway


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