Rentals
May 26th 2008 13:45
Every season sees the release of several high profile games--either part of the cultural zeitgeist because of an inordinate amount of hype, the continuation of a beloved franchise, the next big thing from Gamey McGamerton (i.e. your Peter Molynei and so far and so forth...) or some absurd combination of all three. Let's review some of last years 'hits' that might fit into this category--some of which I learned the hard way:
Bioshock
Oh yes I did! Don't get me wrong, wicked awesome game. Relatively short, though...I finished it in a week--and I had a three month old (it's amazing how much gaming you can get while standing vigil over a freshly changed and fed newborn trying to fight their way back to sleep). What was I going to do, play it again for the slightly different ending? Probably not. I don't know about you, but I hardly have time to play each of my games once. And the story? Thanks to the comprehensive and simultaneous coverage in every blog/magazine for the seven years prior to its release, I'm pretty sure I got the gist. Hey Gaming Media: Would you kindly refrain from analyzing the minutiae of every single game with a budget greater than seventeen cases of Amp and easy access to porn torrents?
Stranglehold
This game took forever to come out...and I completed it in the time it took my wife to make Thanksgiving Dinner (not literally on Thanksgiving, though. I would be divorced...just using it for temporal context). Again, really really fun to play for the five hours it takes to get through, but if I had bought it, I'd have been less than amused.
Conan
Again, a lot of hype coupled with a really fun demo. Dismembering random swordsmen in exchange for brightly colored particle wisps has never been so much fun...at least since the last time I played God of War. The final boss was insanely difficult and twenty-three attempts later I called it good and walked it back into Blockbuster. But it was easily the best $7.99 I ever spent.
Skate
I actually bought this, but I do not believe I ever played it after the first three days. Immensely fun in that short period of time. I never could get my skater to look like me, though and that really may have been where it lost me. Narcissism and customizable characters are the Devils greatest inventions. Love the $47.00 delta between what I paid for it on September 14 and what I received in credit for the trade ten days later.
There is absolutely nothing wrong with any of the above games, they all did what they did extremely well, but they didn't create a free-time vacuum the way that, for instance, Rainbow Six Vegas did...I think I have more hours logged into that title than the original Legend of Zelda. Also see: Elder Scrolls IV: Oblivion.
There's nothing wrong with rentals...but there isn't much right, either.
That's all I got.
Bioshock
Oh yes I did! Don't get me wrong, wicked awesome game. Relatively short, though...I finished it in a week--and I had a three month old (it's amazing how much gaming you can get while standing vigil over a freshly changed and fed newborn trying to fight their way back to sleep). What was I going to do, play it again for the slightly different ending? Probably not. I don't know about you, but I hardly have time to play each of my games once. And the story? Thanks to the comprehensive and simultaneous coverage in every blog/magazine for the seven years prior to its release, I'm pretty sure I got the gist. Hey Gaming Media: Would you kindly refrain from analyzing the minutiae of every single game with a budget greater than seventeen cases of Amp and easy access to porn torrents?
Stranglehold
This game took forever to come out...and I completed it in the time it took my wife to make Thanksgiving Dinner (not literally on Thanksgiving, though. I would be divorced...just using it for temporal context). Again, really really fun to play for the five hours it takes to get through, but if I had bought it, I'd have been less than amused.
Conan
Again, a lot of hype coupled with a really fun demo. Dismembering random swordsmen in exchange for brightly colored particle wisps has never been so much fun...at least since the last time I played God of War. The final boss was insanely difficult and twenty-three attempts later I called it good and walked it back into Blockbuster. But it was easily the best $7.99 I ever spent.
Skate
I actually bought this, but I do not believe I ever played it after the first three days. Immensely fun in that short period of time. I never could get my skater to look like me, though and that really may have been where it lost me. Narcissism and customizable characters are the Devils greatest inventions. Love the $47.00 delta between what I paid for it on September 14 and what I received in credit for the trade ten days later.
There is absolutely nothing wrong with any of the above games, they all did what they did extremely well, but they didn't create a free-time vacuum the way that, for instance, Rainbow Six Vegas did...I think I have more hours logged into that title than the original Legend of Zelda. Also see: Elder Scrolls IV: Oblivion.
There's nothing wrong with rentals...but there isn't much right, either.
That's all I got.
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